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VirtualPREX Virtual Professional Experience Innovative assessment using a 3D virtual world with pre-service teachers VirtualPrex is a mechanism whereby pre-service teachers can gain skills, confidence and techniques to support their real life professional experience prior to practicum by the use of virtual worlds. |
Home About the Project Aims Outcomes Phases How to use SL and VirtualPREX tools VirtualPREX classrooms VirtualPREX role-plays Machinima Assessment Dissemination Contacts - Project Team Assessment using Machinima Introduction Use pre-existing Construct own Develop rubric Annotate Resources References Sponsored by: ![]() |
References and relevant literatureAITSL Retrieved from http://www.aitsl.edu.au/Barwell, G., Moore, C. & Walker, R. (2011). Marking machinima: A case study in assessing student use of a Web 2.0 technology, Australasian Journal of Educational Technology. 27(Special issue, 5), 765-780. Boud, D. (2009). Retrieved from http://www.iml.uts.edu.au/assessment-futures/Assessment-2020_propositions_final.pdf Butler, D. (2012). Second Life machinima enhancing the learning of law: Lessons from successful endeavours. Australasian Journal of Educational Technology, 28(Special issue, 3), 383-399. Retrieved from http://www.ascilite.org.au/ajet/ajet28/butler.html Colasante, M. (2011). Using video annotation to reflect on and evaluate physical education pre-service teaching practice. Australian Journal of Educational Technology, 27(1), 66-88. Dreher, N. & Dreher, H. (2009). Using machinima documentary and virtual environments to reinvigorate students’ learning in systems development. In M. Auer (Ed.), ICL 2009 – 12th International Conference on Interactive Computer aided Learning, Sep 23 2009, (pp. 445-453). Villach, Austria: Kassel University Press. Gregory, S. & Masters, Y. (2012). Real thinking with virtual hats: A roleplaying activity for pre-service teachers in Second Life. In M. J. W. Lee, B. Dalgarno & H. Farley (Eds), Virtual worlds in tertiary education: An Australasian perspective. Australasian Journal of Educational Technology, 28(Special issue 3), 420-440. Retrieved from http://www.ascilite.org.au/ajet/ajet28/gregory.html Machinima Retrieved from http://wiki.secondlife.com/wiki/Machinima; http://wiki.secondlife.com/wiki/Movie_Recording Muldoon, N. & Kofoed, J. (2009). Second Life machinima: Creating new possibilities for curriculum and instruction. Proceedings of EDMEDIA 2009 World Conference on Educational Multimedia, Hypermedia & Telecommunications, Honolulu Hawaii, 22-26 June. Muldoon, N., Jones, D., Kofoed, J. & Beer, C. (2008). Bringing ‘second life’ to a tough undergraduate course: Cognitive apprenticeship through machinima. Proceedings of ascilite Melbourne 2008 Conference, Hello! Where are you in the landscape of educational technology?, Deakin University, Melbourne, Vic, 30 Nov–3 Dec. Snelson, C. (2010). Virtual movie sets and branching video: Developing interactive educational machinima with Second Life and YouTube. Technology, Colleges and Community (TCC) Proceedings (2010) (pp. 16-30). Retrieved from http://works.bepress.com/chareen_snelson/3 |
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