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About
the Project
Aims
Outcomes
Phases
How to use SL and VirtualPREX tools
VirtualPREX classrooms
VirtualPREX role-plays
Machinima
Assessment
Dissemination
Contacts - Project Team
Sponsored
by:
Support
for this
project has been provided by the Australian Learning and Teaching
Council Ltd, an initiative of the Australian Government Department of
Education, Employment and Workplace Relations.
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views of the Australian Learning and Teaching Council.
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Except where otherwise noted, content on this site is licensed under a Creative Commons Attribution 3.0 Australia Licence. |
VirtualPREX Role-Plays
Role-play Information - Student Avatar Roles
Each
lesson described below has one teacher and seven (7) students in the
classroom. This
description is for a seven (7) minute lesson. There are eight lessons
to be conducted over a two hour period. Each role-play is linked to a
student's role. See role descriptions. The structure of a two hour workshop is as follows:
- An introduction to the lesson - sample Introduction to VirtualPREX role-plays
- Reminder
of how to use Second Life - basics - such as walking, talking, sitting,
using objects. There is a "how to" page that can assist at Second Life Information page
- Each lesson takes 7 minutes to complete
- There is one (1) teacher per classroom and seven (7) students
- The first teacher (T1) plays their role as per the instructions, as do all the students.
- In
an average classroom lesson, 20% of the time 20% of the students
students are off task (that is, not paying attention, not doing as they
are told, or misbehaving)
- In
one 7 minute lesson, if a role is to be off task, then that role should
only be played 20% of the time - ie about 1 minute 25 seconds and only
two students would be actively off task
- One student is passively off task
- The remainder four students are either actively or passively on task
- When
the 7 minutes are up, everyone takes on the next role for that lesson
as per the column of the student that you have (ie Student 1, Student
2, etc).
- See below the role-play tasks for for an organisation of time used for the two hour workshop
ROLE-PLAYS
SN = Scenario number
T= Teacher role
Roles are colour coded - teachers are yellow, roles are either on task
or off task, with passive and active roles. Passive roles are where the
roles go about undertaking as required with little activity.
yellow - teacher
purple - on task (active)
orange - on task (passive)
green - off task (active)
blue - off task (passive)
Two (2) hour workshop timetable
|
0-15 minutes
|
Introduction - show Introduction
|
15-30 minutes
|
Reminder of how to
use Second Life and interactive VirtualPREX tools. Students should have
a play and experiment with their skills in Second Life. This is a good
time to resolve any issues.
|
30-37 minutes
|
Lesson 1
|
37-40 minutes
|
Changeover, discussion and reflection
|
40-47 minutes |
Lesson 2
|
47-50 minutes |
Changeover, discussion and reflection |
50-57 minutes |
Lesson 3
|
57-60 minutes |
Changeover, discussion and reflection |
60-67 minutes |
Lesson 4
|
67-70 minutes |
Changeover, discussion and reflection |
70-77 minutes |
Lesson 5
|
77-80 minutes |
Changeover, discussion and reflection |
80-87 minutes |
Lesson 6
|
87-90 minutes |
Changeover, discussion and reflection |
90-97 minutes |
Lesson 7
|
97-100 minutes |
Changeover, discussion and reflection |
100-107 minutes |
Lesson 8
|
107-120 minutes |
Discussion
and reflection. This is a good time to remind students about the
asynchronous use of role-plays with bots (in the classroom downstairs).
Also, a reminder that these classrooms can be used at any time if they
are not in use.
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