VirtualPREX Logo
VirtualPREX
 Virtual Professional Experience
 Innovative assessment using a 3D virtual world with
 pre-service teachers

VirtualPrex is a mechanism whereby pre-service teachers can gain skills, confidence and techniques to support their real life professional experience prior to practicum by the use of virtual worlds.
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About the Project
Aims
Outcomes
Phases
How to use SL and VirtualPREX tools
VirtualPREX classrooms

VirtualPREX role-plays
Machinima
Assessment
Dissemination
Contacts - Project Team




Sponsored by:

ALTCSupport for this project has been provided by the Australian Learning and Teaching Council Ltd, an initiative of the Australian Government Department of Education, Employment and Workplace Relations. The views expressed in this website do not necessarily reflect the views of the Australian Learning and Teaching Council.

Creative Commons Licence
Creative Commons License
Except where otherwise noted, content on this site is licensed under a Creative Commons Attribution 3.0 Australia Licence.
Phases

There are four phases to the project.

Phase 1
Investigation and pre-formative assessment survey:
  • The investigation phase will focus on developing the pedagogical and assessment principles that will guide the technical design and development of VirtualPREX.
  • The focus will be on developing a model of an effective, repeatable approach to using and evaluating a virtual space for teaching and learning.
  • Broad requirements for the role-plays will be established based on key issues impacting on pedagogy and classroom management that are experienced by teachers in school and classroom environments as identified by focus groups of experienced practicing teachers.
  • A model for the design of 3D virtual worlds will be developed based on situated learning and social constructivist theories.
  • This model will guide development of activities for use in VirtualPREX that can be integrated with offline course work, practicum experiences and, through self, peer, summative and formative assessment, to certify and prompt learning.
  • Key skills and knowledge to support pre-service teachers in the virtual world and professional development and support mechanisms required by teacher educators will be identified.
Phase 2
Development and validation:
  • Bot primary school students will be created - developing activities to enable meaningful interactions within the virtual world:
    • combination of role-play, both planned and spontaneous
    • scenarios and case studies
    • formation and support of a virtual community of pre-service teachers
  • The virtual classroom and machinima will be tested and validated by pre-service students from the partner universities.
Phase 3
Implementation and post-formative assessment survey:
  • Implementation of the 3D virtual world and the agreed model.
Final Phase
Analysis, reporting and evaluation:
  • Final report prepared.
  • Dissemination will continue through conference and journal presentation of results and workshops, both face-to-face and in Second Life.
Project Member Institutions UNEDEHub Logo

Curtin    CSU       RMIT